5 Man Team Competition
Posted by Team Officer on Sunday, September 27, 2009
Under: Team Events
ALL TEAMS MUST BE REGISTERED BY SATURDAY 8TH AUGUST 2009
YOU MUST HAVE 5 MEMBERS
ENTRANCE FEE IS £20.00
YOUR TEAM CAPTAIN MUST REGISTER ALL TEAM MEMBERS
YOUR TEAM MUST HAVE IT'S OWN NAME
FIRST STAGE
CQB (CLOSE QUARTER BATTLE)
ALL TEAMS MUST COMPLETE A SET COURSE AROUND THE VILLAGE.YOU MUST ONLY USE THE COURSE SET OUT BY THE MARSHALLS.
EACH TEAM WHILE MAKING THEIR WAY ROUND THE VILLAGE MUST REACH 6 CHECK POINTS.YOU WILL HAVE A TIME OF 10 MINUTES TO REACH EACH CHECK POINT.
POINTS WILL BE SCORED AS FOLLOWS:
REACH YOUR CHECK POINT IN 10 MINUTES RECEIVE 100 POINTS
FOR EVERY MINUTE YOU ARE BELOW YOUR TIME YOU WILL RECEIVE 15 BONUS POINTS
FOR EVERY MINUTE YOU ARE OVER YOUR TIME YOU WILL LOSE 10 POINTS
IF YOU COMPLETE THE COURSE IN UNDER 50 MINUTES YOU WILL RECEIVE AN ADDITIONAL 100 BONUS POINTS
THE ROUTE IS AS FOLLOWS:
FROM SF BASE TO BUILDING 18 (THE BAR) VIA GALLAGER ROAD
FROM BUILDING 18 TO BUILDING 21 (KILL HOUSE COTTAGE) VIA HIGH STREET AND DAVEY'S LANE
FROM BUILDING 21 TO BUILDING 24 (THE MARKET) VIA URBAN AVENUE
FROM BUILDING 24 TO BUILDING 27 (CHURCH) VIA URBAN AVENUE,ARTILARY ALLEY,RICE ROW AND TOWN SQUARE
FROM BUILDING 27 TO BUILDING 22 (JAIL) VIA RICE ROW,THE YARD AND URBAN AVENUE
FROM BUILDING 22 TO BUILDING 4 (THE MILL) VIA LARSONS LANE,HIGH STREET AND GALLAGHER ROAD
ALL TEAM MEMBERS MUST ENTER EACH CHECK POINT WITH TEAM CAPTAIN CALLING TIME
IF YOU HAVE BEEN HIT AT ANY TIME YOU MUST FALL BACK 10 METERS AND REJOIN THE GAME.
TARGET SHOOTING
ALL TEAM MEMBERS WILL COMPETE IN A MARKS MAN SHIP COMPETITION.EACH MEMBER WILL BE ISSUED WITH A MAGAZINE OF 10 ROUNDS.YOU WILL NEED TO SHOOT AT A TARGET AT 25 METERS FROM THE KNEELING POSITION.EACH TARGET WILL BE AN APPROX 2" SQUARE FIG 12 MOD TARGET.YOU WILL BE USING THE WE M4 BLOW BACK TACTICAL ASSULT RIFLE.
POINTS WILL BE SCORED AS FOLLOWS:
10 POINTS WILL BE GIVEN FOR EVERY SHOT ON TARGET
AN ADDITIONAL 75 POINTS WILL BE GIVEN FOR ALL SHOTS ON TARGET
5 POINTS WILL BE DEDUCTED FOR EVERY SHOT OFF TARGET
IF NO SHOTS ARE ON TARGET 75 POINTS WILL BE DEDUCTED FROM YOUR TEAMS OVERALL SCORE
AN ADDITIONAL 50 POINTS WILL BE GIVEN TO THE TEAM WITH THE SMALLEST GROUPING
THERE WILL BE A TIME LIMIT OF 5 MINUTES PER PLAYER AND A TOTAL OF 25 MINUTES PER TEAM
FALLING TINS
EACH MEMBER WILL BE ISSUED WITH A 30 ROUND MAGAZINE (WE M4 BLOW BACK).YOU WILL BE REQUIRED TO KNOCK DOWN 5 TARGETS OF VARING SIZES AND WEIGHTS.
POINTS AS FOLLOWS:
10 POINTS FOR EACH TARGET KNOCKED DOWN
10 POINTS FOR EACH ROUND NOT USED
15 POINTS DEDUCTED FOR EACH TARGET REMAINING
100 POINTS DEDUCTED FOR ALL TARGETS REMAINING
THERE WILL BE A TIME LIMIT OF 5 MINUTES PER PLAYER AND A TOTAL OF25 MINUTES PER TEAM
FOR THOSE OF YOU WHO HAVE NOT VISITED THE SITE BEFORE CHECK OUT THE MAP BELOW
IT MAY BE TO YOUR ADVANTAGE TO VISIT THE SITE BEFORE THE COMPETITION TO GET YOUR BEARINGS
YOU MUST HAVE 5 MEMBERS
ENTRANCE FEE IS £20.00
YOUR TEAM CAPTAIN MUST REGISTER ALL TEAM MEMBERS
YOUR TEAM MUST HAVE IT'S OWN NAME
FIRST STAGE
CQB (CLOSE QUARTER BATTLE)
ALL TEAMS MUST COMPLETE A SET COURSE AROUND THE VILLAGE.YOU MUST ONLY USE THE COURSE SET OUT BY THE MARSHALLS.
EACH TEAM WHILE MAKING THEIR WAY ROUND THE VILLAGE MUST REACH 6 CHECK POINTS.YOU WILL HAVE A TIME OF 10 MINUTES TO REACH EACH CHECK POINT.
POINTS WILL BE SCORED AS FOLLOWS:
REACH YOUR CHECK POINT IN 10 MINUTES RECEIVE 100 POINTS
FOR EVERY MINUTE YOU ARE BELOW YOUR TIME YOU WILL RECEIVE 15 BONUS POINTS
FOR EVERY MINUTE YOU ARE OVER YOUR TIME YOU WILL LOSE 10 POINTS
IF YOU COMPLETE THE COURSE IN UNDER 50 MINUTES YOU WILL RECEIVE AN ADDITIONAL 100 BONUS POINTS
THE ROUTE IS AS FOLLOWS:
FROM SF BASE TO BUILDING 18 (THE BAR) VIA GALLAGER ROAD
FROM BUILDING 18 TO BUILDING 21 (KILL HOUSE COTTAGE) VIA HIGH STREET AND DAVEY'S LANE
FROM BUILDING 21 TO BUILDING 24 (THE MARKET) VIA URBAN AVENUE
FROM BUILDING 24 TO BUILDING 27 (CHURCH) VIA URBAN AVENUE,ARTILARY ALLEY,RICE ROW AND TOWN SQUARE
FROM BUILDING 27 TO BUILDING 22 (JAIL) VIA RICE ROW,THE YARD AND URBAN AVENUE
FROM BUILDING 22 TO BUILDING 4 (THE MILL) VIA LARSONS LANE,HIGH STREET AND GALLAGHER ROAD
ALL TEAM MEMBERS MUST ENTER EACH CHECK POINT WITH TEAM CAPTAIN CALLING TIME
IF YOU HAVE BEEN HIT AT ANY TIME YOU MUST FALL BACK 10 METERS AND REJOIN THE GAME.
TARGET SHOOTING
ALL TEAM MEMBERS WILL COMPETE IN A MARKS MAN SHIP COMPETITION.EACH MEMBER WILL BE ISSUED WITH A MAGAZINE OF 10 ROUNDS.YOU WILL NEED TO SHOOT AT A TARGET AT 25 METERS FROM THE KNEELING POSITION.EACH TARGET WILL BE AN APPROX 2" SQUARE FIG 12 MOD TARGET.YOU WILL BE USING THE WE M4 BLOW BACK TACTICAL ASSULT RIFLE.
POINTS WILL BE SCORED AS FOLLOWS:
10 POINTS WILL BE GIVEN FOR EVERY SHOT ON TARGET
AN ADDITIONAL 75 POINTS WILL BE GIVEN FOR ALL SHOTS ON TARGET
5 POINTS WILL BE DEDUCTED FOR EVERY SHOT OFF TARGET
IF NO SHOTS ARE ON TARGET 75 POINTS WILL BE DEDUCTED FROM YOUR TEAMS OVERALL SCORE
AN ADDITIONAL 50 POINTS WILL BE GIVEN TO THE TEAM WITH THE SMALLEST GROUPING
THERE WILL BE A TIME LIMIT OF 5 MINUTES PER PLAYER AND A TOTAL OF 25 MINUTES PER TEAM
FALLING TINS
EACH MEMBER WILL BE ISSUED WITH A 30 ROUND MAGAZINE (WE M4 BLOW BACK).YOU WILL BE REQUIRED TO KNOCK DOWN 5 TARGETS OF VARING SIZES AND WEIGHTS.
POINTS AS FOLLOWS:
10 POINTS FOR EACH TARGET KNOCKED DOWN
10 POINTS FOR EACH ROUND NOT USED
15 POINTS DEDUCTED FOR EACH TARGET REMAINING
100 POINTS DEDUCTED FOR ALL TARGETS REMAINING
THERE WILL BE A TIME LIMIT OF 5 MINUTES PER PLAYER AND A TOTAL OF25 MINUTES PER TEAM
FOR THOSE OF YOU WHO HAVE NOT VISITED THE SITE BEFORE CHECK OUT THE MAP BELOW
IT MAY BE TO YOUR ADVANTAGE TO VISIT THE SITE BEFORE THE COMPETITION TO GET YOUR BEARINGS

In : Team Events